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NEU

Design game mechanics using Brain-Computer Interfaces.

Tech

In the last years the advances in animated cinema and videogames have suggested the possibility of creating virtual worlds with a high quality real-time rendering.
Thus it is reasonable to think that any game may be influenced by the player’s brain activity through a simple Brain-Computer Interface that acquires user's data with a frequency comparable to the frame rate.

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Events

  • SIGGRAPH 2012 (August 5-9, Los Angeles).
  • Laval Virtual 2012 (March 28 - April 1st, Laval, France).

Press

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About

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Marco Marchesi is a software engineer and film director from Italy. Since 2006 he has produced tons of music videos and animation films, raising a solid reputation for his visual ideas. His first work as developer was Mobie, a tool for creating interactive movies controlled by the brain waves, that was featured at Siggraph Asia 2011 in Hong Kong.
Marco is also a Human-Computer Interfaces researcher supervised by Prof. Bruno Riccò at University of Bologna and an iOS developer of apps for entertainment.

Contact Marco »